Friday, 7 February 2014

UDK - Material Enhancement, Displacement map

Displacement map is a technique which works hand in hand with bump mapping and normal mapping in-which you use height mapping to give a certain desired effect over the geometry, it pushes out the surface texture to give a greater sense of depth and adds extra detail.

This technique I think will really help my scene come to life with this added extra depth, I added this to my stone floor material in UDK with a simple set-up using a bump offset expression and while combining both the diffuse texture and normal map.


                                                               
Comparison shown below, with bump offset and without.                                                                    
Without displacement map 
Displacement Map


Both in UDK game editor

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