I produced a post processing chain which holds all the post processing settings, I started by adding an Ambient Occlusion Effects using this added and defined more shadow information through out the whole environment. The second process added is known as an Uber Post Processing effect this is where a lot of the setting take place. I started to add a slight bloom not to much to over power the scene just enough to give off the bloomed effect this was mainly shown on the wooden lamp posts.
I used the Tone mapper this is for color alterations that change the overall color within the scene I used this to define the desired atmosphere, It contributed to the color continuity throughout the scene by giving off a more grey tone across the scene. This also helped increasing the shadow definition which really helps push out the more lit areas really defining the lighting within the scene.
I used the Tone mapper this is for color alterations that change the overall color within the scene I used this to define the desired atmosphere, It contributed to the color continuity throughout the scene by giving off a more grey tone across the scene. This also helped increasing the shadow definition which really helps push out the more lit areas really defining the lighting within the scene.
Below I will show two images both rendered in the same position within the environment, showing the changes made when attaching the post processing change into the world properties.
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