Displacement maps as stated previously is a totally new area which I never really worked with in any of my previous work, as you can see from the GIF. Below This was my process of in developing a height map which would define the height within my displacement map, White is for the height and black defines a more flat surface, I added blocks of pure white over a select few of the stone work within the texture map, this is to push out the stones more so than the others.
![](//4.bp.blogspot.com/-GpyP0iv5UwE/UytoE7hFDQI/AAAAAAAAAoY/JTXUvsCBzLs/s1600/output_8IDVIp.gif) |
Figure 1. GIF |
![](//4.bp.blogspot.com/-UCS3P1ptH5o/Uytn07C9xHI/AAAAAAAAAoE/VrNO8yh9YrI/s1600/displacment+2+more+hieght+3.jpg) |
Figure 2 |
![](//1.bp.blogspot.com/-_5JgtX70ri8/Uytn1ExwNLI/AAAAAAAAAoI/_6gG05gT1IE/s1600/displacment+2+more+hieght.jpg) |
Figure 3 |
When working on this I found that is started to look very grainy and mess which is not what I wanted using the parameters within the BumpOffset I was able to clear out and define the shape of the texture map as shown in Figure 4.
![](//2.bp.blogspot.com/-ULbiSITSspU/Uytn1mmTasI/AAAAAAAAAoQ/riSPl6uRTu8/s1600/displacment+less+distoration.jpg) |
Figure 4 |
No comments:
Post a Comment